Game ready asset "Retro film light" with PBR pipeline. It's one of the assets that was created for my upcoming personal project in Unreal Engine 5. Main task was to work with metal and wooden textures. This asset was made by SubDiv pipeline and some boolean pipeline.
Asset was created in Maya, RizomUV, Substance Painter and Marmoset.
Polycount (triangles) - 12563
Texture - 2048 (in-game), 4096 ( for close ups and preview )